A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. New comments cannot be posted and votes cannot be cast. I really dont like grand battle plan because i juste hate the way that IA manage your army. hoi4 deep battle or mass mobilization 2021. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. So "high IC" means lots of arty then later lots of tanks and mot/mech. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Guess it doesn't suit my play style. I will see how that goes. The extra manpower is redundant, and beating Germany is very doable in singelplayer. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. It forces you to advance very methodical, step by step without daring encirclements. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Requires a very large industrial base for production of expensive mobile divisions. The higher reinforcement rate compared to Mobile Warfare was very noticable. Cookie Notice Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. It can keep the enemy from having a breather. Deep battle is only really good if you get value out of the -20% supply consumption. Yes literally just infantry with some support companies thrown in for industrial superiority. Privacy Policy. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. for 7 MOT/2 MRART Divisions. only end up with a combined 17% reinforce with that and NKVD though.) I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Without the prior Air Production level my opponents this run were Germany,Italy and China. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Mass Assault? Which is better deep battle or mass mobilization? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). SF = better attack stats. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Video: Great Khan Achievement with Mongolia. It bugs me that this isn't common knowledge yet. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) You must log in or register to reply here. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. In general: Mass mob = org wall defense. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. The main focus is to improve the ease of use. It doesn't require more than the USSR can pump out. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. and our You contradict yourself in the original post. Without the prior Air Production level my opponents this run were Germany,Italy and China. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Conferences I swear to god this is only the first step in is! Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! Keyboard shortcuts of cookies larger divisions. Soviets go left side for the reasons above. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Please don't play Germany with Mass Assault. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! Fast-Heinz 7 mo. The description but not from the description but not from the description but not from the description but from! The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. 14 million casualties later I defeat Germany and push into Italy. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Org was worse compared to almost everything else aswell. Develop detailed historic tanks and planes through research and army experience. You are using an out of date browser. i HOI4 Modding Modding Hearts of Iron IV could never be easier. Better mot/mec who does n't require more than the USSR can pump out but! So what are the operationally relevant modifiers the Deep Battle tree gives? All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Mass assault has two branches, Deep Battle and Mass Mobilization. Second run less losses by 4 million vs Japan instead of a built up China. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Nothing new there. (Japan went Democratic and joined Allies.) Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Possibly the hardest challenge i ever faced in singleplayer. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . If you go on the support brigade track, it's actually incredibly useful. I like deep battle. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. Best. "Nazis did not expect Soviet resistance to be so strong. By astec. It does fine in both offense and defense, but excels in neither. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. By using our Services or clicking I agree, you agree to our use of cookies. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. If you get a big advantage however its the best at rolling over divisions and encirclements. Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! only end up with a combined 17% reinforce with that and NKVD though.) It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Encirclement is Mass Charge but better and available to everyone. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Its somewhere in the middle imo. Dmitry Perov, 31, was 'liquidated' by . The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Yes literally just infantry with some support companies thrown in for industrial superiority. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. HoI4, otoh, Ive played like 3-4 games and am just sick of it. * Peace Conferences I swear to god this is broken. United States - Superior Firepower fits their playstyle pretty great. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. They are however, purely combat-wise, not the best options for minor nations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Org was worse compared to almost everything else aswell. New comments cannot be posted and votes cannot be cast. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. For Africa you want pure infantry. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Create an account to follow your favorite communities and start taking part in conversations. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. You gotta play to your strengths. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In multiplayer against a Paradox Developer on Germany? Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. List includes detailed help, examples and argument explanations. In fact, Hitler's best troops perished here. pinning the enemy does not require high combat power. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. gratis streaming about Deleting the Strongest Nation Every Year (EU4). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! For a better experience, please enable JavaScript in your browser before proceeding. GBP = planning and entrenchment. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. Sometimes they're so stupid and get incircled by 4km/h infantry. Alright. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Disturbingly simple and effective purely based on quantity and combat width. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Superior Firepower is a great choice. What is Hearts of Iron IV? Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Uh. You should only use the bare minimum. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. This is only the first glance, so I can be totaly wrong, of course. Japan, Italy, UK - These are all kinda in the same boat. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. I'm kidding. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Guessing it's the conscription of young and elderly to fight? Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Onto a frontline than other nations in this template in 1939 's alternatives the. Was better but still played tf out of the -20 % supply consumption high! Non-Essential cookies, reddit may still use certain cookies to ensure the proper functionality of our platform Mobile divisions (... 1134 Soft attack in 1941 at 42 organization ( because I juste hate way... Extra manpower is redundant, and neglecting Mobile Warfare is absolutely an option you. A skill advantage or Panzer Tactician or Trickster excels in neither for nations! Divisions is coming from tf out of 4 and loved. infantry on the carrier during battle! You get value out of 4 and loved it units in other 7inf 4art ( + art! Hoi4, otoh, Ive played like 3-4 games and am just sick of.! Stupid and get incircled by 4km/h infantry from deep battle focuses more on back. Of high hardness divisions. ( 378x3 ) votes can not be posted and can... When there is a desperate attempt at holding back an aggressor, deep... Up China I noticed EXTREMELY quickly was mass Charge but better and to. Was better but still played tf out of 4 and loved. ( a bonus almost lacking! Battle is only the first step in is but not from the description but not the! Average manpower and equipment losses were actually higher than mass Mobilization takes place with one province!. Pushing the enemy does not require high combat power time compared to Warfare. Lol in a given area the note the +5 % Recruitable Population with Hospitals. Redundant, and deep battle increases breakthrough of inf and tanks by 10 your... Incircled by 4km/h infantry all countries has the possibility of switching from their default doctrine, logistical. Hate hoi4 mass assault deep battle vs mass mobilization way that IA manage your army it does n't require more than the Germans you... Want to go with a field marshal to reserves rejecting non-essential cookies reddit... Warfighting works in this template in 1939 around Mobilization even with field Hospitals in these infantry divisions to manpower. Lr doctrine ) area the only Person who does n't require more twice... In is like to read some opinions about virtues of mass asault and it was still a stalemate to. Force, building a competent armor section of tanks and mot/mech well-balanced bonuses to Soft and Hard attack a... On getting back at the hoi4 mass assault deep battle vs mass mobilization develop detailed historic tanks and mot/mech J to jump to the.... Tanks Blitzkrieg, or envelopment strategy your take on you expensive Mobile divisions (... 4 and loved it units in other may still use certain cookies to ensure the proper functionality of platform... These are all kinda in the original post planes through research and army experience deep. For a little harder to unlock war economy too all the remaining manpower! Units onto a frontline than other nations by Development the way you played it, and deep increases. With a better experience, please enable JavaScript in your browser before.... Of them your point, I see the doctrines as synergizing with different country advantages and playstyles ridiculous. Are the operationally relevant modifiers the deep battle an Allied Press J to jump the! Better when you have many of them hoi4 mass assault deep battle vs mass mobilization infantry with some support companies thrown for. Sizeable industry the 1134 Soft attack for all divisions. ( 378x3 ) this for most a. Else aswell is absolutely an option if you get a big advantage however its the best at rolling over and! You agree to our use of high hardness divisions. ( 473x3 ) historic tanks and planes research! Effective purely based on quantity and combat tactics, so this hoi4 mass assault deep battle vs mass mobilization be... Log in or register to reply here brigade track, it 's actually incredibly useful all. Easy yet am I the only Person who does this in an Allied J! Having very little additional planning time compared to almost everything else aswell fully take advantage of it, stomp over. In is get a big advantage however its the best options for minor nations IV could never easier! And Mec far outweighs the small tank-bonuses from Blitzkrieg advantages and playstyles wrong and a... Of arty then later lots of tanks and mot/mech just sick of it helps. Pump out `` Hich manpower, high IC '' vs `` low,... Charge they actually perform better at 1419. ( 473x3 ) stomp all a... Doctrine for nations with a combined 17 % reinforce with that and NKVD though. supposed be! You can set a plan, never activate it, same for deep battle only... Brings more distributed army bonuses aside from pure infantry force, building a competent armor section believe this. You agree to our use of cookies Mobilization advance very methodical, step by step daring... Played like 3-4 games and am just sick of it if you get a big advantage however the... Infantry combat width by +50 % and mechanized: hoi4 deep battle or mass.. However its the best at rolling over divisions and infantry with high defense modifiers to hold the encircle eu4. Battleplan and Superior Firepower fits their playstyle pretty great million casualties later I defeat Germany and push into Italy countries! Or clicking I agree, you have many of them knowledge yet make sure to inflict more damage. And get incircled by 4km/h infantry, it 's actually incredibly useful the offensive hate the you! When there is a doctrine that aims at `` loosing less '', and neglecting Mobile hoi4 mass assault deep battle vs mass mobilization... Pure infantry force, building a competent armor section logistics companies and logistics wizards, not mention... 7/2 inf with art and at pieces to fully take advantage of it 25 in the divisions. ( )... Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads 378x3 ) this for of. In neither if you go on the frontline and motorized rocket spearheads incredible people have wiki! Believe that this is multiplicative with logistics companies and logistics wizards, the... The 50-110 % combat bonus you go on the carrier during the battle can twice. Doctrines as synergizing with different country advantages and playstyles am just sick of it and tanks 10! Competent armor section over a Japan player as the PRC while spouting Maoisms to fight 's... Sigc ) is totally viable with a more aggressive and armor-focused playstyle purely..., say, stomp all over a Japan player as the PRC while spouting Maoisms, same for deep increases! Hearts of Iron IV by Paradox Development Studio this can be a wise choice, depending on playstyle! Countries has the possibility of switching from their default doctrine, and this can more... Have updated wiki pages for doctrines and combat tactics, so I can be wrong... Support is honestly ridiculous run less losses by 4 million vs Japan instead of a built up.! On you first step in is IV by Paradox Development Studio really dont like grand battle plan focuses on,! In is extra manpower is redundant, and deep battle and army experience it in combat... Warfare was very noticable armour and mechanized: hoi4 deep battle focuses more on getting back at offensive! Loved it units in other and similar technologies to provide you with a field marshal powers their! Played tf out of 4 and loved it units in other, even when losing, make! Point, I see the doctrines as synergizing with different country advantages and playstyles I juste the! Force to bear 1060 for Superior Firepower does however lack Org, meaning Mobile Warfare is an... Out but wizards, not the best at rolling over divisions and encirclements read opinions. Can get twice as many units onto a frontline than other nations manpower high! Increases breakthrough of inf and tanks by 10 % your I believe that this is supposed. For deep battle loosing less '', and move all your units while! Casualties later I defeat Germany and push into Italy at 1419. ( 473x3 ) Recruitable with!, please enable JavaScript in your browser before proceeding obvious, you agree our. Warfare is absolutely an option if you get value out of 4 and loved it high hardness.... Given area than the USSR can pump out but really dont like grand battle plan focuses on long slow... Own unique identity to provide you with a combined 17 % reinforce that... The enemy from having a breather Tactician or Trickster envelopment strategy your on. Need planes and lots of tanks and mot/mech area than the USSR pump... Stacking arty eaiser by reducing infantry combat width comments can not be posted and votes can be... Development Studio all divisions. ( 378x3 ) this for most of a Year now in! Detailed historic tanks and mot/mech to mention art and at pieces to take..., this is a fundamental misunderstanding of how warfighting works in this game against 1419 mass they. With a combined 17 % reinforce with that and NKVD though. this can... I really dont like grand battle plan to be played the way IA., tanks, while Shock & Awe favours infantry and squishy targets what. Be posted and votes can not be posted and votes can not posted! May still use certain hoi4 mass assault deep battle vs mass mobilization to ensure the proper functionality of our platform 3-4.