This uses so much of Links mobility tools in a way that clicked with me, even though you can cheese it with the bomb cannons. And finally silver. You have to hunt for them in the village, then cook some special food for the most troublesome one, then you need to solve a puzzle by listening to their song at the nest. After that, youre given the task to find four shrines on the map. Pretty much anything with a spear shows the same thing that the Waterblight fight did. All this mystery and intrigue imagine if it gave way to a huge dungeon. Which, oddly enough, is what you play almost any time youre taken away from exploring. Again, not-so-subtly showing that Link can climb in this game. On one side, you have the incredible stuff. But I look forward to being proven wrong. The third solution would be fewer shrines. But after playing the game yourself you learn that many enemies arent utilized very well, or are too insubstantial to matter all that much. Unfortunately its often impractical to use it because its hard to line up the wood properly. As soon as I saw this snowy one I was sold. Even if you only have three hearts and the attack does so much more damage. Most importantly, it tanks EVERYTIME I come here. Theres the human assassins in the Yiga clan. The hinox would have remained a much more eventful fight if there were way more mini-bosses in the world. Look this climbing thing may seem unworthy of the praise Im giving it right now especially since Ive criticized Uncharted and Tomb Raider for all of the climbing in those games. Maybe you could have four of them at the start. Just check all flip PDFs from the author THE MANTHAN SCHOOL. Or you can just shoot his eyes to stagger him and cheese the fight. Then you have to go on a different quest to retrieve somethingwhich ends up being a mini dungeon, with another stealth section that I was thrilled to discover you could fight your way through instead of automatically failing. Which, if you recall the beginning of this section, was the other word along with fragile that I used to describe the fighting in this game. It starts with that sweeping shot when you first see daylight. Harder enemies bring better weapons. The giant cyclops monsters called the hinox. At some point during the mid-game, there are too many weapons. The difference between seeds and shrines is that I think youre meant to do the majority of them. Scary Movie Script. Because instead of percentage modifiers, Nintendo used this batshit insane subtraction system which makes it so low armor players get destroyed, high armor players take absolutely no damage, and people in the middle have to play a game of chicken on whether or not they should upgrade their armor to make the game a little easier, but not TOO MUCH because otherwise theyll ruin the game by blocking all incoming damage. The Master Sword is the only weapon in the game that doesnt break permanently. Couple that with the glider and I think, if you havent played the game, that things might start to make sense about why the exploration succeeds. Breath of the Wilds ending is one of the worst fights I have ever played in a game. It leads to an empty shrine. The monsters are all content to mind their business. Something as simple as one Hearty Vegetable plus a single apple turns into a full heal, because the game needs to give you full life in order to grant you the bonus yellow armor hearts that are part of that type of ingredient. To create big exciting moments in combat. While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. Thats how vapid a lot of this content is. It genuinely breaks my heart that the lock on sucks and theres no way to dodge outside of it, because that flexibility is whats missing here. Because if you can do them all in any order, that means really difficult ones could ruin the experience for players if they happen to stumble onto a challenging one early. But the game still lets you do it. The genius there is that to access the rest of that health, you have to play well enough to time a heal in the middle of a fight, and also recognize that you SHOULD heal instead of attacking, but also not to heal too early so you dont waste a lot of it. Same goes for the magnesis ability, your bombs, and the ice pillar. You can view your health in Bloodborne in a similar wayyour health bar isnt just whats at the top of the screen, its all of your blood vials as well. Youre given some clothes in the next room and not-so-subtly nudged into opening the menu and learning how to equip things. And so that brings us to the last one on our list. Theres no menu the first time you start this game. You've played as her, but there's always been something missing. Well, even though I could beat this monster, Link could not. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. And to be frank I think the game would work better if they got rid of the hearty food entirely. That means that there are 29 shrines like this in the gamejust a bridge with a chest in a chamber of water. Hearing his accordion through rain in the distance and walking toward the music, wondering what it was. Instead, I felt like I was being punished for playing the game wrong. Theyre unfortunately too simple but the idea is still present. This is especially true when your character is in a compromising situation, which should be quite often since that often makes for a great scene. My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions Its the last boss so you can safely inflict that sort of penalty on the player. To allow equipment expansion slots to appear valuable. This starting area is called the Great Plateau, and its raised on all sides from the rest of Hyrule. Similar to that, some food buffs can increase your defense and offense numbers, which might make you wonder how damage and defense is calculated. The games combat is the best of these but falls short of its potential, and has some balance issues that are so terrible it feels like it was made by a team of amateurs in comparison to the experts that developed the exploration you experience through the world. If you want something moredeep combat, an engaging story, any sort of challenge, or interesting puzzlesthen you could probably skip Breath of the Wild. I really hope hard mode places restrictions on the player and tweaks the mechanics, especially since theyre charging for it as part of the DLC. Combat. But every month we have large bills The divine beasts also share the same visual theme. I tried to do something new or a little more daring with every enemy camp I came across. The weapons available here could also have their attack power reduced. Thats a cool idea! Seen here, they have a warning animation that has them twirl the spear once before they stab. This was the whole shrine. If you love exploration in video games then you owe it to yourself to play this game knowing as little about it as possible. 900 sounds like a lot. Note that the thumbnails on this page are of reduced quality. Its very stamina intensive but makes climbing possible. In Breath of the Wild, all the shrines have the same reused entrance. Breath of the Wild embraced that. And I went out of my way to test it on my second, three-hearts-only playthrough. Those big swords, hammers, clubs, and axes? I dont know. On a surface level this may appear like a good chunk of content. Its even more strange because when I play the game when the Switch is in handheld mode it runs better. But enough. This one has heavy balls on ropes. More often than not, when I hit a moblin hard enough to make him enter ragdoll mode the game will drop a massive amount of frames or even lock up for more than a second. And it is. Tougher enemies start showing up. However, lets start out being positive because if you do manage to walk this narrow line and find a way to make combat fun, then it can be enjoyable. If players can heal themselves instantly of any damage, then it makes sense that enemies should spike damage really high. Even with footage like now, I am occasionally dodging at random because I cant properly see or stay locked on to what I want, purely because of the controls. That Lynel encounter was a super unfortunate way to start the game. First lets get out of this chamber. Couple this with finding much more powerful weapons, and it all starts to crumble. Back in 2017, The Legend of Zelda: Breath of the Wild not only completely revolutionized Zelda games, but the open-world genre as well. Contrast that to something like Assassins Creed, where a tower tells you the locations of everything worthwhile in an area. This will bring up a new menu in which you have a text box and the "Claim" button. Then you throw a ball through the door it opened into another pit. I had two reasons for doing this. More than that though, the many villages in the game are prospering. Like, once silver enemies start showing up, it seems more efficient to just fight them more directly. Every hit was potentially fatal. The argument in favor of balance is that if weapons werent breakable, you could sneak into Hyrule Castle early in the game and pick up a bunch of powerful weapons and steamroll all of the content. paywalls or sell mods - we never will. And thats about as long as I can be vague and spoiler-free. And not all of them had meaty enough journeys there to justify that. And when youre smacking around a goblin, with its head bobbing through the air, it feels so satisfying. The Goron and Gerudo spells in particular are kind of annoying because theyre very useful and have a decently long timer, so you want to be careful about when to cast them. Theres a colosseum near the Great Plateau that has a lynel at the bottom. I had so many possible directions to go but I eventually decided to go south. And returning to the low disposable ones isnt possible because of the appearance of high hp monsterstheres a reason why the game takes you from that 10 damage potential stick to 1,200 Master Sword. You have shown unflinching bravery and skill in the face of darkness and adversity. The most memorable of these stories for me was climbing the frozen mountain range in the southwest part of the world. But thats just my advice for new players. This is a game that promotes exploring. After you climb these stairs the shrine is over. This means that my initial dodge was too late, yet if I go earlier than that it can often look like I didnt even dodge an attack at all to trigger the rush, and instead just did a back flip that was SO FANCY while the lynel was flexing his sword arm, that he became stunned enough that I could murder him. You see all these different towers and a shot of the distant landscape behind them. The larger versions with the two handed wind swords only ever appeared to try to kill me once. The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. And then even stronger than that if you picked up a 50 attack power weapon. Consider subscribing for more Breath of the Wild. You can stealth your way in, picking off the guards at night and then sneak attacking sleeping enemies for massive damage, or stealing their weapons before they wake up so they have to fight you unarmed. I had to spend time finding it, waste time with the cinematics and all of the loading screens, all so I could run up a hill and dodge metal spiked balls that were coming down to get me. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. You can cheese it even more with stasis so those eye shots are even easierwhich is another way you can add to the long list of methods used to destroy the combat system in Breath of the Wild. With that said I can finally talk about how much potential there is in this combat system. This isnt a fight. So Im going to go through each group and explain why I separated these puzzles. Now you have to run away from enemies and position yourself to heal instead of somehow being able to eat 20 apples and an entire turkey while reeling on the floor. Write between the lines. Simply defeat the nearby Bokoblin and give Hestu his maracas back. And by doing that I got to learn the mechanics of every boss. The second way to find a shrine is through a quest. This is exactly what happens. Same for the balls rolling down slots that you need to stop or block. This was made even more interesting by the first memory you access, since it introduces a bunch of characters and heavily hints that this ritual and bond between Link and Zelda isnt all it appears to be. Its a shame they couldnt have done the same with some fights that use the environment as a part of the encounter like the molduga does. And thats it. Mostly because I wanted to be able to review all of the shrines for this examination but also because Im as crazy as a straw. The first solution has to do with how the shrines exist in Breath of the Wild in comparison to other open world games. Links mobility. Breath of the Wild lets you climb anything. The idea is that youre meant to use blocks to cut off specific fans so that the wind currents left active will roll the ball into the dock from beginning to end, so that you have time to get to the rising pillar that the dock triggers when its active. If you dodged it, you could pick up the spear and there you go, you have a weapon that could be balanced around this fight that you had to earn for yourself. Even breaking your Master Sword can be seen as a little trick you can learn and take advantage of. Shrines reward you with spirit orbs that are functionally heart pieces from the previous games. Because although I eventually did find a way to make combat in Breath of the Wild a lot of fun, it wasnt like that after my first hour of game time. Well not only is this shrine one of those one room, one layer only puzzles, its also completely subverted by using stasis on the ball when its already in the dock and then running to the pillar. Link is so acrobatic outside of combat, but the moment the weapons come out the game screams NO. Zeldas words here, pertaining to the series historical use of Links triforce of courage and his amnesia in this game, are surprisingly strong. Youre guided by a voice through this small area and walked through the basics of the game. Now, my dear viewers, if youre experienced with action games that have dodge triggers or parrying systems, let me ask you. And there are the guardian robots. The two main mechanics that facilitate exploration are the climbing and the glider. No boss fights for me. In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. Hopefully Im alone in that observation and, if not, at least someone out there will now share my pain now that Ive pointed it out. Instead, the only additions you get are the ability to swim up waterfalls in the Zora questline, and a powered jump ability from the Rito questline. At the beginning of the game, after finishing the Great Plateau and being given a glider, I wanted to ignore the main quest and begin exploring. It was also nice that these recharge instead of being a limited quantity. Its arrows killed me easily. To put it another way, the dodge should remove you from damage that you would have sustained if you hadnt moved. Listed below is the main quest walkthrough, and it is complete with in-depth text and over 500 screenshots. One thing that gets me about the combat is that the environmental Dunkey style of fighting doesnt seem to scale. For example, our first NPC, old man who I have spent days on trying to trigger all his dialogues, but still one dialogue there cannot be triggered in game. All of the easy ones would have been the first 20 or so you found in the world. Since you so cruelly ignored Impa, she gets new dialogue, too . And I came to the incredibly reasonable conclusion that, if the world was this dangerous, then surely the dungeons and Ganon must be even more so? Breath of the Wild has been released in the following languages: Japanese, English, Dutch, Canadian French, European French, German, Italian, Russian, Latin American Spanish, European Spanish, Traditional Chinese, Simplified Chinese and Korean. So you can launch heavy objects away. Want to ignore the roads and the paths weve made? The Actor directory contains files defining the actor objects that populate the game world (e.g. Because theres something thats even worse than this in the game and far more obvious. That boss is actually pretty good if youre not overpowered. This attack still does damage to me during flurry rush because the weapon is radiating fire damage, yet Ganons doesnt do that even though its the exact same attack. All of these different clips are the 120 shrines. To redeem codes in this game in January 2023 (and in general), you need to go through a few simple steps. But even if you like all of thatand I dont think youre wrong to because these are decisions right? I dont know why, but saving a couple from monsters and then learning that were searching for a blooming flowera silent princessis stuck in my memory. And this is also something that goes two ways. Then you kill a bossall four of which share a very similar visual style. No really, this is the entire shrine. And then a few minutes later I would be thinking the opposite: how could combat be this bad? After freeing the Master Sword you could start using Korok Seeds to make some weapon slots permanent. A quest that I got a long time later and watched as it instantly auto-completed in my quest log. And still 3 and a half with 84 armor. Then later on its shown that Link didnt even fight Ganon. This non-linear approach still limited what each dungeon could contain however, since you cant assume that every player has every tool. This is the other way the balance issue can go. The dodge button should be the sprint button. Theres just this general sloppiness to a lot of this. And cooking recipes that use any Hearty ingredient automatically become full heals after cooking. Or if they were confined to certain regions. Does anywhere know where on the internet I could find the script/dialogue to specifically skyward sword, but to all of the Zelda games? I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. It means that whatever damage number the enemy has is reduced by 50. Since theres also no way to see durability on weapons, that means youre heavily incentivized to keep using the same weapon once youve started. I doubt it. So that means a silver bokoblin with a rinky dink Royal Swordwhich, to be clear here, isnt an end-game weapon, its a mid-game weapondoes more damage than this huge epic swipe from the final boss. This is the first boss I fought, and its the first time I am ever fighting him. My favorite idea that could also improve the story is that Link starts with a broken Master Sword. Every point of defense you have is subtracted directly from incoming damage. After leaving the Great Plateau you can ignore everything and go straight for Hyrule Castle. Or Nintendo could have been smarter about their encounter designs. Same for the wizzrobe enemies. Picking stuff up with magnesis feels clumsy and slow, for example. Link could still have an open slot to grab enemy weapons that should always be balanced through world level to be just a little better than your permanent ones. And a lot of you may have just thought Youre crazy, of COURSE it does, but give me a minute here to explain. OUR light. He died to a couple of guardians instead. You climb towers to reveal the map in each regionof which there are fifteen. Then there are 32 that are outright bad and a waste of your time or repeat concepts. Supplementary material for Breath of the Wild has been released in Modern Hebrew, Hungarian, Polish and European Portuguese. Because the potential was here to make this something special. That Zelda may resent Link for a reason youre left to wonder about. Later on you will be able to carry many, many more weapons. Like I said, the hardest type of bokoblin started spawning in the STARTING AREA after I went back later on, with dragonbone weapons instead of basic clubs. All of his sword slices do 10 hearts. Therell be a puzzle of some sort in the world, or some task you need to do. Often the best dialogue occurs when a character avoids the truth. The pillar of ice is exactly as it sounds. This is true for all of the regions in the world. Others will simply use the words "At the same time as CHARACTER" next to the dialogue to . Thats still a lot of hours of content devoted to shrines. This mod fixes that! Theres beauty and animals everywhere. It was designed by Artsy Omni and is derived from the text used in Breath of the Wild. However, these are all good things in my opinion. As were the variations that had armor on their legs to block your hits. At the end of the game, while searching for the final ones, I was finding modest and minor combat shrines that I could kill without any effort at all. It's fairly simple and uses just this one script and an additional serialized class in an array to prove the data for each line of dialogue. See The Great Plateau is like a miniaturized version of the entire game. But theres not enough Zelda to justify it. 24. This progression of an idea is what is missing in the vast majority of the shrines that Ive labeled as bad or only okay. The game never allows you to be fully immune. This place is a paradise. When it comes to how to write great dialogue in a script, most advice tends to be quite vague. Then you have to guide a Goron through something sort of like a stealth section in order to board the divine beast. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections . You see a shrine, walk toward it, unlock it and then ride the elevator down. At most there are instances where you have to use two abilities together. Which is why percentages would have been so much better. Ill talk about the bosses more later when we get to combat, but for now I want to hammer home how disappointing this was for me. In summary, its not an absence of permanent weapons that ruins this game. I can say that because its barely even a fight. A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Other/Misc category, submitted by wolvatron Prince Zelda Dialogue & Quest Replacement Text [The Legend of Zelda: Breath of the Wild (WiiU)] [Mods] Ads keep us online. Everything scales as you gain power and experience, EXCEPT for the dungeons. Without exception. There was genuine beauty to be found in this game for me. A lot of this is going to be subjective. Its still interesting enough that I would have preferred to play that version of the gamewith Link and Zelda together so they can speak and interact with each other when something happens. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. This is a little abstract without an example so think of a cave in Skyrimit has to still be a cave after youve loaded into it. And it makes a lot of sense that a legendary blade that seals the darkness should be so much more powerful than a stick. Now the answer to those problems are to just not use themdont eat during combat, and dont wear armor. If something can be good why not have it in the game? I know full well that this type of thing doesnt appeal to everyone but combined with everything else to do with exploration, it made this part of the game immensely enjoyable. I was wondering if anybody would be willing to offer any feedback on the code, ways to improve or possibly implement a . The name Mega Shrine is sort of weird though. Do you just ignore them and focus on the good, since thats what stood out the most to you? But if you rush here then it becomes this huge eleven phase struggle that took me over half an hour to do from start to finish. Then there are opening chests with weapons in them, which makes you have to decide whether its worth taking, what you should throw away for it, and then have to open the chest again to do so. These fights are interesting the first few times you do themexcept for the stone monsters which are always kind of dull. I think this split might be a bit hard to follow so lets refresh all the shrines on the timeline. While the silver bokoblin is doing 15 hearts. But the most important way exploration succeeded for me, and I hope for many others, were the stories that I was able to experience myself. That theres THIS much to explore in this game. That Im wrong about these shrines, because many of them have multiple solutions. "Hero of Hyrule. The Thunderblight boss has an attack in phase 2 that I can never reliably dodge ever. Now I had a choice: leave so I can become better prepared, or push on to find a shrine or the regions tower so that I would have a fast travel point to come back next time without having to do the long climb again. You prove to the bird man that you know how to shoot a bow and glide at the same time in a very simple puzzle thats nearby. I figured this out by giving bokoblins specific weapons and letting them hit me without any armor on. It also ignores that the world levels with you, and that these weapons in Hyrule Castle wouldnt always be this powerful. Then it tests you twice after this with a slightly more complex version. Same for Ganon himselfI wish it had been a proper fight my first time. So lets split this up because that was a fairly bold thing to say and I need to support it. Then I started to experiment. I feel like it should start with a B maybe? (LogOut/ If youre too close to him hell do a big blast move. Blow up explosive barrels. 900 seeds isnt there as a number so the game sounds like it has a ton of content. But the first time I fought one of these was after I had played the game for about 80 hours and, to make you all groan with how bad this next line is, it was like finally finding water after being lost in the desert. The medium sized guardians show a similar problem. In Breath of the Wild, you actually climb it. I say lastly because this one is at the top of the mountain in the Great Plateau and is likely the final shrine that players will visit. Its by far the worst one. And being the Hardcore Gamer (sarcasm) that I am, I started to fight this thing and got my ass handed to me. And thats a pretty accurate estimate because I went through all of my footage and spliced together every shrine. (Definition) The Hylian language is an imaginary language used in the Zelda game universe, specifically in Breath of the Wild it is found in the Hyrule world. As should the shrines that require you to present a scale of each of the three dragons in order to unlock the wayespecially since this is something youll have to do many times if you want to upgrade your armor. Its like some shackles you never knew you had have been broken. There are some stinkers in these quests but it was the best scripted content in the game on average. There is nothing I hate more about Breath of the Wild than the camera during combat, and the lack of a dedicated dodge button. Breath of the Wild is an open world game, so that means theres a soft limit on how complex these shrines can be. But the more traditional solution would be to give Link more weapons like the Master Sword. This is the equivalent of casting a really wide net for playersanother person who put in the same amount of hours I did may have also found hundreds of seeds. Are they even working properly, or are slightly different timings for each attack some sort of unique feature they were trying to do and messed it up? Ive watched a couple of speedruns of the game and even those players dont try to dodge this attack, they cheese him in a doorway instead so Im fairly comfortable saying that theres something wrong with this. If you watched my video on Dragons Dogma youre about to be shocked that Nintendo did the same thing.
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