Do let me know in the comments if you've seen this dork. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Medium, Independent, Fairly Strong Abilities, Flexible. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. If you have the cards, these planeswalkers can bring the firepower. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Most recent update: 9/3/2019, added Wrenn and Six. Getting Started: Zombies. Getting Started: He'll need some strong white creatures. It hasn't. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. They have great mana bonuses and embody the mechanics of their element. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Like, did everyone just decide this card was miserable and not play him? Fast, Card Reliant, Strong Abilities, Creatureless. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Getting Started: Throw in cards that work together. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). After that, with only minimal effort, he'll easily win. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Getting Started: She'll need control cards. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Medium, Card Reliant, Medium Abilities, Creature Driven. With a card like Storm the Vault, he becomes ridiculously powerful. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Typically, a longer game implies more control is being utilized. Getting Started: Throw in cards that work together. Even just doing the -2 once before she dies isn't a terrible use of the card. Otherwise, with a little lifelink, his third ability is enough to easily win. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Colorless cards. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Over, Under, or Just Right? I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). It doesn't matter the color, and colorless is gravy. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Relies on an old mechanic. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Slow, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. All mono-color Planeswalkers' mana bonuses add up to nine. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Getting Started: He'll need some strong white creatures. The Megill Ranking cinematic universe is in full swing here! Relies on an old mechanic. Getting Started: Basic control cards and direct damage spells. That'll be fun to sort out. Medium, Card Reliant, Medium Abilities, Creature Driven. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Picking up a few of these should be a priority when selecting planeswalkers. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Honestly, the only thing I'm not into here is the +1, and even that's not awful. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. However, she's weak against control decks, and needs a good set of cards to start with. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. New Nahiri gains you value a bit quicker. Getting Started: Big creatures. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Getting Started: Find cards that Energize the board. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Medium, Independent, Fairly Strong Abilities, Flexible. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Hey, look! Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Over, Under, or Just Right? Fast, Independent, Fairly Strong Abilities, Creature Driven. Relies on a mechanic that rotates out with Ixalan. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Fast, Independent, Strong Abilities, Creature Driven. Medium, Independent, Medium Abilities, Flexible. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. The fact that his first and second abilities fabricate feed well into this third ability. Edit the label text in each row. Getting Started: Throw creatures into your deck. Fast, Independent, Strong Abilities, Flexible. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Her mana bonuses are great, and she pairs very well with Thopter decks. After that, you're home free. Click 'Save/Download' and add a title and description. Narset, Parter of Veils. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. And cards that benefit for having lands in your graveyard. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). It's not amazing, but it's fine, I guess? Relies on an old mechanic. Medium, Card Reliant, Medium Abilities, Creature Driven. Profit. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Relies on old mechanics. Getting Started: Throw creatures into your deck. All fine, but I still don't think she's very good as a whole. After that, with only minimal effort, he'll easily win. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Is Teferi actually busted and I've just been incredibly lucky in not seeing him? Getting Started: In the theme of Gruul, you'll want large green creatures. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Over, Under, or Just Right? Getting Started: Supports. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. It's an Equipment 'walker! - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. There's nothing else on Garruk to hook you in. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Fast, Card Reliant, Medium Abilities, Creature Driven. Click 'Save/Download' and add a title and description. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Outside of Legacy, cards that convert mana along with control cards. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Typically, a longer game implies more control is being utilized. Getting Started: Control cards and supports. Fast, Independent, Strong Abilities, Flexible. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: Dinosaurs, especially with the Enrage mechanic. And thus, one remains. Getting Started: Put creatures in your deck. Medium, Card Reliant, Medium Abilities, Flexible. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Getting Started: In the theme of Gruul, you'll want large green creatures. Getting Started: Find lots of dragons. His mana bonuses are quite solid, though. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Fast, Independent, Strong Abilities, Flexible. They have great mana bonuses and embody the mechanics of their element. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Do something about it!) Otherwise, with a little lifelink, his third ability is enough to easily win. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Getting Started: Artifacts, artifacts, and more artifacts. Slightly Card Reliant planeswalkers require generically complimentary card setups. They clearly made Tevesh Szat, Doom of Fools to be a commander. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Getting Started: Cards that convert gems to green make you have ridiculous cascades. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Independent, Fairly Strong Abilities, Creature Driven. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Getting Started: Put creatures in your deck. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Very down on this one. 4. Getting Started: Grab a few control cards. Fast, Card Reliant, Strong Abilities, Creature Driven. Over, Under, or Just Right? She has decent mana ramp and could rise very quickly if Energize were reintroduced. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. Higher level Planeswalkers have more hit points and more powerful abilities. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Medium, Card Reliant, Medium Abilities, Creature Driven. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. So why is most of his play as a bog standard 'walker in Superfriends decks? Outside of Eldrazi blocks because her mechanics work so well with Thopter decks his kit allows him to viable. 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